  R {
    name Silver
    influence
    r {
      type Wealth
      qty 750
    }
    can_overspend 0
    decay_rate 0
  }
  R {
    name Knowledge
    can_overspend 0
    decay_rate 100
    decay_to
    r {
      type Skill
      qty 5
    }
  }
  R {
    name Labor
    influence
    r {
      type Skill
      qty 25
    }
    can_overspend 1
    decay_rate 100
    decay_to
    r {
      type Happiness
      qty 10
    }
    r {
      type Skill
      qty -20
    }
  }
  R {
    name Food
    can_overspend 1
    decay_rate 75
    decay_to
    r {
      type Happiness
      qty 10
    }
  }
  R {
    name Might
    can_overspend 0
    decay_rate 100
  }
  R {
    name Wealth
    can_overspend 1
    decay_rate 100
    decay_to
    r {
      type Happiness
      qty 5
    }
  }
  
  P {
    name Human
    food_consumption 1000
    mana_consumption 0
    might_production 1000
    labor_production 1000
    knowledge_production 1000
    growth_rate 1000
    wanderlust 1000
  }
  
  F {
    name Farm
    input
    r {
      type Labor
      qty 1000
    }
    r {
      type Wealth
      qty 100
    }
    output
    r {
      type Food
      qty 2000
    }
    capacity 10
    cost
    r {
      type Labor
      qty 2000
    }
    r {
      type Wealth
      qty 1000
    }
    repair_cost
    r {
      type Labor
      qty 500
    }
    depletion 10
  }
  F {
    name Silver Mine
    input
    r {
      type Labor
      qty 1000
    }
    r {
      type Wealth
      qty 200
    }
    output
    r {
      type Silver
      qty 200
    }
    capacity 50
    required
    s {
      type Silver Vein
    }
    cost
    r {
      type Labor
      qty 50000
    }
    r {
      type Wealth
      qty 25000
    }
    depletion 100
  }
  
  S {
    name Silver Vein
    magnitude 0
  }
  
  T {
    name Shire of Hamlin
    populace
    p {
      race Human
      size 100
      skill 0
      happiness 0
    }
    sites
    s {
      type Silver Vein
    }
    factories
    f {
      type Farm
      qty 5
      capacity 50
    }
    f {
      type Silver Mine
      qty 1
      capacity 50
    }
    resources
    r {
      type Food
      qty 100000
    }
    r {
      type Silver
      qty 10000
    }
  }
